![]() ![]() Should she lose her title, she has fallen. Princesses are inherently dependent upon their title of being Thus, through the majesty that comes with princesshood, this class is forged. This class is the harnessing, developing, and empowering of the archetypal roles, features, and skills of a princess. ![]() Not all "princesses" are this class, however. Seemingly little more than a background, a princess is an empowered title bestowed by circumstance. She draws her sword and emits her war cry before charging into the field of soon-to-be clashing steel. Dignified and the epitome of gentility, this battle hardened royal refuses to let her land be threatened by her foes. The warrior princess sits atop her horse, armed with the regalia of warfare and grace. Her aunts, at the age of eighteen, reveal to her her fate: she is a princess, a ward of the land, and it is her time to meet her fate. Her lips of rose, her hair of gold, and her voice of the gods highlight the majesty within. In the forest, a woman dwells with her three aunts. Her seeming passivity and apparent victim-hood is really her strategy, although undecided, as the fates orchestrate her destiny to be inevitably rescued, protected, and supported. It easily ranks as one of the most repetitive games I've ever played, and even kids will likely find it boring after a short while.The damsel in distress, with her long flowing hair and immaculate attire, awaits to be rescued. ![]() The background is different and the obstacles are in a different order, but there's nothing new after the first few minutes. Every level after that is just a remix of the same thing. After you've played through the first level or two, you'll have seen pretty much everything there is. The worst bit about the whole experience though is how incredibly repetitive it is. There are segments where this doesn't happen, however, and it can be a little confusing whether you're doing the right thing or not. So, while you move the controller, it'll keep filling up to let you know that you're doing the right thing. In some cases, a meter will appear in the upper-right corner to show you the "progress" of your motions. There are a couple presentation issues with this though. Generally speaking, it's simple stuff, with visuals in the corner of the screen that show you what you need to do. On the Wii, this might be to shake the controller from side to side, while on the PS2 this would mean wiggling the left analog stick. When you need to climb a ladder, sweep aside snow to find an object or have Boots search somewhere, you need to perform a certain controller motion. Other than that, this is as simplistic a platformer that you'll find most anywhere and the only thing it really teaches your kids is how to use the controller for the system of their choosing. This screen shows you what pretty much the entire game looks like. In the case of the lake, he might show you a tennis racket, a flashlight and a pair of ice skates. Similarly, you'll sometimes come across an obstacle, like a frozen lake, and Backpack will pop up to ask you which item Dora should use to cross the challenge. When you finish a level and go to travel to the next one, Map will show up and tell you where you need to go, and then you need to pick the picture that matches the description. ![]() There are really only two sections where any sort of thinking is involved, and both involve picking the correct item from a group of three. While the Dora the Explorer TV program serves as a pretty good educational show for children, Dora the Explorer: Dora Saves the Snow Princess doesn't do a whole lot to teach the youngsters very much. ![]()
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